Passionate 3D artist currently in the third year of the Game Graphics Production program at Howest DAE. Specializes in creating realistic fantasy and historical characters and props. In possession of diverse skill set.
Excelling in industry-standard tools such as ZBrush for sculpting and Substance Painter for texturing. Proficiency also extends to modelling and retopology using Maya, as well as traditional and digital painting with Photoshop or Krita.
Dedicated to merging his love for gaming with his strong creative drive to produce exceptional game art. Eager to contribute his talents and passion to the industry.
Worked with other artists on creating a unique visual style and story for the game while also collaborating with the whole game team on creating the game mechanics and gameplay loop itself.
Co-founding the LevelUp concept art and drawing club and co-organizing its events and various art-related activities.