Summary
Overview
Work History
Education
Skills
Languages
Hobbies
Some Personal Projects
Timeline
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Alexander De Spiegeleire

Lievegem, Oost-Vlaanderen

Summary

Passionate and creative game artist specialized in hard surface modeling with experience in creating games and assets for games from scratch in Unreal Engine 4 through my bachelor diploma in Digital Arts and Entertainment. I aspire to be a professional 3d artist working on modern games for any platform. I constantly seek to improve my art and skills to build a strong portfolio. My goal is to grow as a person and as a game designer through gaining experience in the game industry. I am also known as a person with good communication skills, creative ideas and approaches, social skills and a good sense of humor.

Overview

4
4
years of professional experience

Work History

3D VR Artist

TransfrVR
06.2022 - 10.2023
  • Creation of props/assets/tools for VR simulations
  • Creation of environments and realistic lighting for VR simulations
  • In depth reviews of different VR simulations before they get launched, art/gameplay wise, and give feedback if needed to XRD's/designers and devs
  • Dedicated artist role for specific series of simulations responsible for building the environment/sim in Unity
  • Creation of 2D/UI elements in a specific art style to support VR simulation tutorials/learning objectives

Freelance 3D Artist

GenITeam Solutions
01.2022 - 06.2022
  • Creation of 3D spaceships, concepts and spaceship skins for a NFT game
  • Creation of 3D weapons and weapon skins, game-ready assets
  • Creation of HUD elements, Icons and other 2D elements

Lead 3D Artist: Project Starship Blitz

Clairvoyant Studios
10.2020 - 02.2022
  • Mobile strategic game where you fight 5v5 battles using different spaceships (from frigates to dreadnoughts)
  • Creation of spaceship designs and concept
  • Creation of ship assets for the Starship Blitz games (from high poly to game ready low poly models, optimized and textured)
  • Directing other artists while working on the project, leading role
  • ·Creation of naming convention guide for the project

3D Artist: Internship

Triangle Factory
01.2020 - 07.2020
  • Creation of game ready assets for HyperDash VR shooter and ‘De Mol’
  • Creation of concept art for new weapons
  • Creation of weapon skins concept for weapons in the VR game HYperdash
  • Creation of weapon skins for HyperDash VR shooter

3D Artist

CreativeTherapy
09.2019 - 01.2020
  • Creating the visual assets for a game that is controlled with a new experimental mat that helps people with DCD and encourages them to do exercises
  • Technical challenge to create a game in a small team that consists of bachelor students with this new type of controller
  • Roles in project: Game artist, decision making in game idea/prototype and game mechanic support

Education

Bachelor of Arts - Bachelor Digital Arts And Entertainment (DAE)

Howest, Campus Kortrijk Weide, The Level
Kortrijk, Belgium
06.2020

7th Year Sports Education - 7th Year Sport Education And Fitness Instructor

Atheneum
Gent, Belgium

High School Diploma - Phisical Education And Sports

College Ten Doorn
Eeklo, Belgium

Skills

  • Attention to detail
  • Communication skills
  • Creative
  • Specialized in hard surface modeling
  • Autodesk 3ds Max
  • Unreal Engine 4
  • Basic Adobe Photoshop
  • Substance Painter
  • Game Design
  • Unity
  • Environment assets
  • Basic Lighting

Languages

Dutch
Bilingual or Proficient (C2)
Spanish
Bilingual or Proficient (C2)
English
Advanced (C1)
French
Elementary (A2)

Hobbies

  • Gaming
  • Lego Building
  • Fitness
  • Airsoft
  • Entrepreneur
  • RC Plane Builder

Some Personal Projects

  

Star Wars Resurgent Star-Destroyer model WIP

  • Remake of the Star Wars Resurgent class Star Destroyer with a huge amount of details
  • Project with the goal to create a model that will be used as an environment and will consist of many small models. Like a traditional environment, this model will have to make use of several texture sets and smaller modular models. This will help me understand how future models with a massive size will be modeled and textured in a faster and a more efficient way


Star Trek Enterprise bridge Immersion project

  • Remake of the Star Trek enterprise bridge environment in Unreal Engine 4
  • Added several gameplay elements to immerse the player in the short gameplay sequence
  • Models made in 3ds max, texturing in Substance Painter, gameplay implemented with Unreal Engine 4 blueprint system
  • Project with the goal to experiment with player immersion adding elements like: sounds, emissive materials, focus points, interactive computer screens, removing user interface


Sci-fi game level environment

  • Sci-fi game level created in Unreal Engine 4
  • Added several gameplay elements to showcase the environment and show the level dimensions
  • Models made in 3ds Max, texturing in Substance Painter, materials created in Unreal Engine 4, gameplay elements implemented with Unreal Engine 4 blueprint system
  • Project with the goal to create a game environment/level using modular models and trim sheets using a limited amount of assets. This showed me how to make game environments/levels in a relative short time


Tank shooter project

  • Tank shooter game created in Unreal Engine 4 that contains the player, friendly AI tanks with several commands and roaming enemy AI tanks
  • All gameplay elements are created using the blueprint system within Unreal Engine 4
  • Environment is created by other game artist that currently sells the landscape in the Epic Marketplace
  • Models made in 3ds max, texturing in Substance Painter, materials created in Unreal Engine 4, gameplay and Artificial Intelligence implemented with Unreal Engine 4 blueprint system, Particle effects created in Unreal Engine 4, sounds and soundtrack created in FL-studio and Audacity
  • Project with the goal to create a playable game from scratch with the blueprint system in Unreal Engine 4, without external coding needed


Mac10 weapon game-ready model

  • Game-ready Mac10 weapon model created in 3ds Max, baking and texturing made in Substance Painter
  • Project with goal to create visual detailed game-ready models using normal maps from baking the high poly version of the model


M1 Abrams tank game-ready model

  • Game-ready M1 Abrams tank model created in 3ds Max, baking and texturing made in Substance Painter
  • Stylized texture set and PBR texture set
  • Project with the goal to create a visual detailed game-ready vehicle using normal maps from baking the high poly version of the model

Timeline

3D VR Artist

TransfrVR
06.2022 - 10.2023

Freelance 3D Artist

GenITeam Solutions
01.2022 - 06.2022

Lead 3D Artist: Project Starship Blitz

Clairvoyant Studios
10.2020 - 02.2022

3D Artist: Internship

Triangle Factory
01.2020 - 07.2020

3D Artist

CreativeTherapy
09.2019 - 01.2020

Bachelor of Arts - Bachelor Digital Arts And Entertainment (DAE)

Howest, Campus Kortrijk Weide, The Level

7th Year Sports Education - 7th Year Sport Education And Fitness Instructor

Atheneum

High School Diploma - Phisical Education And Sports

College Ten Doorn
Alexander De Spiegeleire